harmony 鸿蒙NativeDisplaySoloist开发指导 (C/C++)
NativeDisplaySoloist开发指导 (C/C++)
如果开发者想在独立线程中实现帧率控制的Native侧业务,可以通过DisplaySoloist来实现,如游戏、自绘制UI框架对接等场景。 开发者可以选择多个DisplaySoloist实例共享一个线程,也可以选择每个DisplaySoloist实例独占一个线程。
接口说明
函数名称 | 说明 |
---|---|
OH_DisplaySoloist* OH_DisplaySoloist_Create (bool useExclusiveThread) | 创建一个OH_DisplaySoloist实例。 |
OH_DisplaySoloist_Destroy (OH_DisplaySoloist * displaySoloist) | 销毁一个OH_DisplaySoloist实例。 |
OH_DisplaySoloist_Start (OH_DisplaySoloist * displaySoloist, OH_DisplaySoloist_FrameCallback callback, void * data ) | 设置每帧回调函数,每次VSync信号到来时启动每帧回调。 |
OH_DisplaySoloist_Stop (OH_DisplaySoloist * displaySoloist) | 停止请求下一次VSync信号,并停止调用回调函数callback。 |
OH_DisplaySoloist_SetExpectedFrameRateRange (OH_DisplaySoloist* displaySoloist, DisplaySoloist_ExpectedRateRange* range) | 设置期望帧率范围。 |
开发示例
本范例是通过Drawing在Native侧实现图形的绘制,通过异步线程设置期望的帧率,再根据帧率进行图形的绘制并将其呈现在NativeWindow上,图形绘制部分可参考使用Drawing实现图形绘制与显示。
添加开发依赖
添加动态链接库
CMakeLists.txt中添加以下lib。
libace_napi.z.so
libace_ndk.z.so
libnative_window.so
libnative_drawing.so
libnative_display_soloist.so
头文件
#include <ace/xcomponent/native_interface_xcomponent.h>
#include "napi/native_api.h"
#include <native_display_soloist/native_display_soloist.h>
#include <native_drawing/drawing_bitmap.h>
#include <native_drawing/drawing_color.h>
#include <native_drawing/drawing_canvas.h>
#include <native_drawing/drawing_pen.h>
#include <native_drawing/drawing_brush.h>
#include <native_drawing/drawing_path.h>
#include <native_window/external_window.h>
#include <cmath>
#include <algorithm>
#include <stdint.h>
#include <sys/mman.h>
开发步骤
定义ArkTS接口文件XComponentContext.ts,用来对接Native层。
export default interface XComponentContext { register(): void; unregister(): void; destroy(): void; };
定义演示页面,包含两个XComponent组件。
import XComponentContext from "../interface/XComponentContext";
@Entry
@Component
struct Index {
private xComponentContext1: XComponentContext|undefined = undefined;
private xComponentContext2: XComponentContext|undefined = undefined;
build() {
Column() {
Row() {
XComponent({ id: 'xcomponentId30', type: XComponentType.SURFACE, libraryname: 'entry' })
.onLoad((xComponentContext) => {
this.xComponentContext1 = xComponentContext as XComponentContext;
}).width('640px')
}.height('40%')
Row() {
XComponent({ id: 'xcomponentId120', type: XComponentType.SURFACE, libraryname: 'entry' })
.onLoad((xComponentContext) => {
this.xComponentContext2 = xComponentContext as XComponentContext;
}).width('640px') // 64的倍数
}.height('40%')
}
}
}
在 Native C++层获取NativeXComponent。建议使用单例模式保存XComponent。此步骤需要在napi_init的过程中处理。
创建一个PluginManger单例类,用于管理NativeXComponent。
class PluginManager { public: ~PluginManager(); static PluginManager *GetInstance(); void SetNativeXComponent(std::string &id, OH_NativeXComponent *nativeXComponent); SampleBitMap *GetRender(std::string &id); void Export(napi_env env, napi_value exports); private: std::unordered_map<std::string, OH_NativeXComponent *> nativeXComponentMap_; std::unordered_map<std::string, SampleXComponent *> pluginRenderMap_; };
SampleXComponent类会在后面的绘制图形中创建。
void PluginManager::Export(napi_env env, napi_value exports) { nativeXComponentMap_.clear(); pluginRenderMap_.clear(); if ((env == nullptr)||(exports == nullptr)) { DRAWING_LOGE("Export: env or exports is null"); return; } napi_value exportInstance = nullptr; if (napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) { DRAWING_LOGE("Export: napi_get_named_property fail"); return; } OH_NativeXComponent *nativeXComponent = nullptr; if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) { DRAWING_LOGE("Export: napi_unwrap fail"); return; } char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'}; uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1; if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) { DRAWING_LOGE("Export: OH_NativeXComponent_GetXComponentId fail"); return; } std::string id(idStr); auto context = PluginManager::GetInstance(); if ((context != nullptr) && (nativeXComponent != nullptr)) { context->SetNativeXComponent(id, nativeXComponent); auto render = context->GetRender(id); if (render != nullptr) { render->RegisterCallback(nativeXComponent); render->Export(env, exports); } else { DRAWING_LOGE("render is nullptr"); } } }
Native层配置帧率和注册回调函数。
定义每帧回调函数内容。
static void TestCallback(long long timestamp, long long targetTimestamp, void *data)
{
// ...
// 获取对应的XComponent
OH_NativeXComponent *component = nullptr;
component = static_cast<OH_NativeXComponent *>(data);
if (component == nullptr) {
SAMPLE_LOGE("TestCallback: component is null");
return;
}
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
SAMPLE_LOGE("TestCallback: Unable to get XComponent id");
return;
}
std::string id(idStr);
auto render = SampleXComponent::GetInstance(id);
OHNativeWindow *nativeWindow = render->GetNativeWindow();
uint64_t width;
uint64_t height;
// 获取XComponent的surface大小
int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, nativeWindow, &width, &height);
if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) {
render->Prepare();
render->Create();
if (id == "xcomponentId30") {
// 30Hz绘制时,每帧移动的距离为16像素
render->ConstructPath(16, 16, render->defaultOffsetY);
}
if (id == "xcomponentId120") {
// 120Hz绘制时,每帧移动的距离为4像素
render->ConstructPath(4, 4, render->defaultOffsetY);
}
// ...
}
}
使用DisplaySoloist接口配置帧率和注册每帧回调函数。如果使用OH_DisplaySoloist_Create创建DisplaySoloist实例时传入的参数useExclusiveThread为true,则OH_DisplaySoloist_FrameCallback以独占线程方式执行,否则OH_DisplaySoloist_FrameCallback以共享线程方式执行。
说明:
- 实例在调用NapiRegister后,在不需要进行帧率控制时,应进行NapiUnregister操作,避免内存泄漏问题。
- 在页面跳转时,应进行NapiUnregister和NapiDestroy操作,避免内存泄漏问题。
static std::unordered_map<std::string, OH_DisplaySoloist *> g_displaySync;
napi_value SampleXComponent::NapiRegister(napi_env env, napi_callback_info info)
{
// ...
// 获取对应的XComponent
napi_value thisArg;
if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
SAMPLE_LOGE("NapiRegister: napi_get_cb_info fail");
return nullptr;
}
napi_value exportInstance;
if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
SAMPLE_LOGE("NapiRegister: napi_get_named_property fail");
return nullptr;
}
OH_NativeXComponent *nativeXComponent = nullptr;
if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {
SAMPLE_LOGE("NapiRegister: napi_unwrap fail");
return nullptr;
}
char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {'\0'};
uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
SAMPLE_LOGE("NapiRegister: Unable to get XComponent id");
return nullptr;
}
SAMPLE_LOGI("RegisterID = %{public}s", idStr);
std::string id(idStr);
SampleXComponent *render = SampleXComponent().GetInstance(id);
if (render != nullptr) {
OH_DisplaySoloist *nativeDisplaySoloist = nullptr;
if (g_displaySync.find(id) == g_displaySync.end()) {
// 创建OH_DisplaySoloist实例
// true表示OH_DisplaySoloist实例独占一个线程,false则表示共享一个线程
g_displaySync[id] = OH_DisplaySoloist_Create(true);
}
nativeDisplaySoloist = g_displaySync[id];
// 设置期望帧率范围
// 此结构体成员变量分别为帧率范围的最小值、最大值以及期望帧率
DisplaySoloist_ExpectedRateRange range;
if (id == "xcomponentId30") {
// 第一个XComponent期望帧率为30Hz
range = {30, 120, 30};
}
if (id == "xcomponentId120") {
// 第二个XComponent期望帧率为120Hz
range = {30, 120, 120};
}
OH_DisplaySoloist_SetExpectedFrameRateRange(nativeDisplaySoloist, &range);
// 注册回调与使能每帧回调
OH_DisplaySoloist_Start(nativeDisplaySoloist, TestCallback, nativeXComponent);
}
// ...
}
napi_value SampleXComponent::NapiUnregister(napi_env env, napi_callback_info info)
{
// ...
// 取消注册每帧回调
OH_DisplaySoloist_Stop(g_displaySync[id]);;
// ...
}
napi_value SampleXComponent::NapiDestroy(napi_env env, napi_callback_info info)
{
// ...
// 销毁OH_DisplaySoloist实例
OH_DisplaySoloist_Destroy(g_displaySync[id]);
g_displaySync.erase(id);
// ...
}
// 实现XComponentContext.ts中ArkTS接口与C++接口的绑定和映射。
void SampleXComponent::Export(napi_env env, napi_value exports) {
if ((env == nullptr)||(exports == nullptr)) {
SAMPLE_LOGE("Export: env or exports is null");
return;
}
napi_property_descriptor desc[] = {
{"register", nullptr, SampleXComponent::NapiRegister, nullptr, nullptr, nullptr, napi_default, nullptr},
{"unregister", nullptr, SampleXComponent::NapiUnregister, nullptr, nullptr, nullptr, napi_default, nullptr},
{"destroy", nullptr, SampleXComponent::NapiDestroy, nullptr, nullptr, nullptr, napi_default, nullptr}};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
SAMPLE_LOGE("Export: napi_define_properties failed");
}
}
- TS层注册和取消注册每帧回调,销毁OH_DisplaySoloist实例。
// 离开页面时,取消回调注册与销毁OH_DisplaySoloist实例
aboutToDisappear(): void {
if (this.xComponentContext1) {
this.xComponentContext1.unregister();
this.xComponentContext1.destroy();
}
if (this.xComponentContext2) {
this.xComponentContext2.unregister();
this.xComponentContext2.destroy();
}
}
Row() {
Button('Start')
.id('Start')
.fontSize(14)
.fontWeight(500)
.margin({ bottom: 20, right: 6, left: 6 })
.onClick(() => {
if (this.xComponentContext1) {
this.xComponentContext1.register();
}
if (this.xComponentContext2) {
this.xComponentContext2.register();
}
})
.width('30%')
.height(40)
.shadow(ShadowStyle.OUTER_DEFAULT_LG)
Button('Stop')
.id('Stop')
.fontSize(14)
.fontWeight(500)
.margin({ bottom: 20, left: 6 })
.onClick(() => {
if (this.xComponentContext1) {
this.xComponentContext1.unregister();
}
if (this.xComponentContext2) {
this.xComponentContext2.unregister();
}
})
.width('30%')
.height(40)
.shadow(ShadowStyle.OUTER_DEFAULT_LG)
}
相关实例
针对可变帧率的开发,有以下相关实例可供参考:
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