harmony 鸿蒙XComponent开发指导

  • 2023-10-30
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XComponent开发指导

场景介绍

Native XComponent是XComponent组件提供在Native层的实例,可作为JS层和Native层XComponent绑定的桥梁。XComponent所提供的的NDK接口都依赖于该实例。接口能力包括获取Native Window实例、获取XComponent的布局/事件信息、注册XComponent的生命周期回调、注册XComponent的触摸、鼠标、按键等事件回调。针对Native XComponent,主要的开发场景如下:

  • 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
  • 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
  • 利用Native Window和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。

接口说明

接口名 描述
OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size) 获取XComponent的id。
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height) 获取XComponent持有的surface的大小。
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y) 获取XComponent持有的surface相对窗口左上角的偏移量。
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent) 获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考OH_NativeXComponent_TouchEvent
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType) 获取XComponent触摸点的工具类型。
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX) 获取XComponent触摸点处相对X轴的倾斜角度。
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY) 获取XComponent触摸点处相对Y轴的倾斜角度。
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent) 获取由XComponent触发的鼠标事件。
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback) 为此OH_NativeXComponent实例注册生命周期和触摸事件回调。
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback) 为此OH_NativeXComponent实例注册鼠标事件回调。
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) 为此OH_NativeXComponent实例注册获得焦点事件回调。
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) 为此OH_NativeXComponent实例注册按键事件回调。
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) 为此OH_NativeXComponent实例注册失去焦点事件回调。
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent) 获取由XComponent触发的按键事件。
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action) 获取按键事件的动作。
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code) 获取按键事件的键码值。
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType) 获取按键事件的输入源类型。
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId) 获取按键事件的设备ID。
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp) 获取按键事件的时间戳。

生命周期说明

开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。

@Builder
function myComponent() {
  XComponent({ id: 'xcomponentId1', type: 'surface', libraryname: 'nativerender' })
    .onLoad((context) => {})
    .onDestroy(() => {})
}

onLoad事件

触发时刻:XComponent准备好surface后触发。

参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from “libnativerender.so” 直接加载模块后获得的context实例。

时序:onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:

onLoad

onDestroy事件

触发时刻:XComponent组件被销毁时触发与一般ArkUI的组件销毁时机一致,其和Native侧的OnSurfaceDestroyed的时序如下图:

onDestroy

开发步骤

以下步骤描述了在OpenHarmony中如何使用XComponent组件调用NAPI接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。

  1. 在界面中定义XComponent

    @Entry
    @Component
    struct Index {
        @State message: string = 'Hello World'
        xComponentContext: object|undefined = undefined;
        xComponentAttrs: XComponentAttrs = {
            id: 'xcomponentId',
            type: XComponentType.SURFACE,
            libraryname: 'nativerender'
        }
    
    
        build() {
            Row() {
            // ...
            // 在xxx.ets 中定义 XComponent
            XComponent(this.xComponentAttrs)
                .focusable(true) // 可响应键盘事件
                .onLoad((xComponentContext) => {
                this.xComponentContext = xComponentContext;
                })
                .onDestroy(() => {
                console.log("onDestroy");
                })
            // ...
            }
            .height('100%')
        }
    }
    
    
    interface XComponentAttrs {
        id: string;
        type: number;
        libraryname: string;
    }
    
  2. Napi模块注册,具体使用请参考Native API在应用工程中的使用指导

    // 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供JS侧调用
    EXTERN_C_START
    static napi_value Init(napi_env env, napi_value exports)
    {
        // ...
        // 向JS侧暴露接口getContext()
        napi_property_descriptor desc[] = {
            { "getContext", nullptr, PluginManager::GetContext, nullptr, nullptr, nullptr, napi_default, nullptr }
        };
        if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed");
            return nullptr;
        }
        // 方法内检查环境变量是否包含XComponent组件实例,若实例存在注册绘制相关接口
        PluginManager::GetInstance()->Export(env, exports);
        return exports;
    }
    EXTERN_C_END
    
    
    // 编写接口的描述信息,根据实际需要可以修改对应参数
    static napi_module nativerenderModule = {
        .nm_version = 1,
        .nm_flags = 0,
        .nm_filename = nullptr,
        // 入口函数
        .nm_register_func = Init,
        // 模块名称
        .nm_modname = "nativerender",
        .nm_priv = ((void *)0),
        .reserved = { 0 }
    };
    
    
    // __attribute__((constructor))修饰的方法由系统自动调用,使用NAPI接口napi_module_register()传入模块描述信息进行模块注册
    extern "C" __attribute__((constructor)) void RegisterModule(void)
    {
        napi_module_register(&nativerenderModule);
    }
    
    
    // 使用NAPI中的napi_define_properties方法,向JS侧暴露drawPattern()方法,在JS侧调用drawPattern()来绘制内容。
    void PluginRender::Export(napi_env env, napi_value exports)
    {
        // ...
        // 将接口函数注册为JS侧接口drawPattern
        napi_property_descriptor desc[] = {
            { "drawPattern", nullptr, PluginRender::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr }
        };
        if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "Export: napi_define_properties failed");
        }
    }
    
  3. 注册XComponent事件回调,使用NAPI实现XComponent事件回调函数。

(1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。

   // 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景
   void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window)
   {
   	// ...
   	// 获取XComponent的id,即JS侧XComponent组件构造中的id参数
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
   			"OnSurfaceCreatedCB: Unable to get XComponent id");
   		return;
   	}
   
   	// 初始化环境与绘制背景
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	uint64_t width;
   	uint64_t height;
   	// 获取XComponent拥有的surface的大小
   	int32_t xSize = OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
   	if ((xSize == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) && (render != nullptr)) {
   		if (render->eglCore_->EglContextInit(window, width, height)) {
   			render->eglCore_->Background();
   		}
   	}
   }
   
   // 定义一个函数OnSurfaceChangedCB()
   void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window)
   {
   	// ...
   	// 获取XComponent的id
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
   			"OnSurfaceChangedCB: Unable to get XComponent id");
   		return;
   	}
   
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render != nullptr) {
   		// 封装OnSurfaceChanged方法
   		render->OnSurfaceChanged(component, window);
   	}
   }
   
   // 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中
   void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window)
   {
   	// ...
   	// 获取XComponent的id
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
   			"OnSurfaceDestroyedCB: Unable to get XComponent id");
   		return;
   	}
   
   	std::string id(idStr);
   	// 释放资源
   	PluginRender::Release(id);
   }
   
   // 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调
   void DispatchTouchEventCB(OH_NativeXComponent *component, void *window)
   {
   	// ...
   	// 获取XComponent的id
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	if (OH_NativeXComponent_GetXComponentId(component, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Callback",
   			"DispatchTouchEventCB: Unable to get XComponent id");
   		return;
   	}
   
   	std::string id(idStr);
   	PluginRender *render = PluginRender::GetInstance(id);
   	if (render != nullptr) {
   		// 封装OnTouchEvent方法
   		render->OnTouchEvent(component, window);
   	}
   }
   
   // 定义一个函数DispatchMouseEventCB(),响应鼠标事件时触发该回调
   void DispatchMouseEventCB(OH_NativeXComponent *component, void *window) {
   	OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchMouseEventCB");
   	int32_t ret;
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
   	if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		return;
   	}
   
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render) {
   		// 封装OnMouseEvent方法
   		render->OnMouseEvent(component, window);
   	}
   }
   
   // 定义一个函数DispatchHoverEventCB(),响应鼠标悬停事件时触发该回调
   void DispatchHoverEventCB(OH_NativeXComponent *component, bool isHover) {
   	OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "DispatchHoverEventCB");
   	int32_t ret;
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
   	if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		return;
   	}
   
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render) {
   		// 封装OnHoverEvent方法
   		render->OnHoverEvent(component, isHover);
   	}
   }
   
   // 定义一个函数OnFocusEventCB(),响应获焦事件时触发该回调
   void OnFocusEventCB(OH_NativeXComponent *component, void *window) {
   	OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnFocusEventCB");
   	int32_t ret;
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
   	if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		return;
   	}
   
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render) {
   		// 封装OnFocusEvent方法
   		render->OnFocusEvent(component, window);
   	}
   }
   
   // 定义一个函数OnBlurEventCB(),响应失去焦点事件时触发该回调
   void OnBlurEventCB(OH_NativeXComponent *component, void *window) {
   	OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnBlurEventCB");
   	int32_t ret;
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
   	if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		return;
   	}
   
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render) {
   		// 封装OnBlurEvent方法
   		render->OnBlurEvent(component, window);
   	}
   }
   
   // 定义一个函数OnKeyEventCB(),响应按键事件时触发该回调
   void OnKeyEventCB(OH_NativeXComponent *component, void *window) {
   	OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Callback", "OnKeyEventCB");
   	int32_t ret;
   	char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = {};
   	uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
   	ret = OH_NativeXComponent_GetXComponentId(component, idStr, &idSize);
   	if (ret != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   		return;
   	}
   	std::string id(idStr);
   	auto render = PluginRender::GetInstance(id);
   	if (render) {
   		// 封装OnKeyEvent方法
   		render->OnKeyEvent(component, window);
   	}
   }
   
   // 定义一个OnSurfaceChanged()方法
   void PluginRender::OnSurfaceChanged(OH_NativeXComponent* component, void* window)
   {
   	// ...
       std::string id(idStr);
       PluginRender* render = PluginRender::GetInstance(id);
       double offsetX;
       double offsetY;
       // 获取XComponent持有的surface相对窗口左上角的偏移量
       OH_NativeXComponent_GetXComponentOffset(component, window, &offsetX, &offsetY);
       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OH_NativeXComponent_GetXComponentOffset",
           "offsetX = %{public}lf, offsetY = %{public}lf", offsetX, offsetY);
       uint64_t width;
       uint64_t height;
       OH_NativeXComponent_GetXComponentSize(component, window, &width, &height);
       if (render != nullptr) {
           render->eglCore_->UpdateSize(width, height);
       }
   }
   
   // 定义一个OnTouchEvent()方法
   void PluginRender::OnTouchEvent(OH_NativeXComponent* component, void* window)
   {
       // ...
       OH_NativeXComponent_TouchEvent touchEvent;
       // 获取由XComponent触发的触摸事件
       OH_NativeXComponent_GetTouchEvent(component, window, &touchEvent);
       // 获取XComponent触摸点相对于XComponent组件左边缘的坐标x和相对于XComponent组件上边缘的坐标y
       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
           "touch info: x = %{public}lf, y = %{public}lf", touchEvent.x, touchEvent.y);
       // 获取XComponent触摸点相对于XComponent所在应用窗口左上角的x坐标和相对于XComponent所在应用窗口左上角的y坐标
       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
           "touch info: screenX = %{public}lf, screenY = %{public}lf", touchEvent.screenX, touchEvent.screenY);
       std::string id(idStr);
       PluginRender* render = PluginRender::GetInstance(id);
       if (render != nullptr && touchEvent.type == OH_NativeXComponent_TouchEventType::OH_NATIVEXCOMPONENT_UP) {
           render->eglCore_->ChangeColor();
           hasChangeColor_ = 1;
       }
       float tiltX = 0.0f;
       float tiltY = 0.0f;
       OH_NativeXComponent_TouchPointToolType toolType =
           OH_NativeXComponent_TouchPointToolType::OH_NATIVEXCOMPONENT_TOOL_TYPE_UNKNOWN;
       // 获取XComponent触摸点的工具类型
       OH_NativeXComponent_GetTouchPointToolType(component, 0, &toolType);
       // 获取XComponent触摸点处相对X轴的倾斜角度
       OH_NativeXComponent_GetTouchPointTiltX(component, 0, &tiltX);
       // 获取XComponent触摸点处相对Y轴的倾斜角度
       OH_NativeXComponent_GetTouchPointTiltY(component, 0, &tiltY);
       OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "OnTouchEvent",
           "touch info: toolType = %{public}d, tiltX = %{public}lf, tiltY = %{public}lf", toolType, tiltX, tiltY);
   }
   
   // 定义一个OnMouseEvent()方法
   void PluginRender::OnMouseEvent(OH_NativeXComponent *component, void *window) {
      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnMouseEvent");
      OH_NativeXComponent_MouseEvent mouseEvent;
      // 获取由XComponent触发的鼠标事件
      int32_t ret = OH_NativeXComponent_GetMouseEvent(component, window, &mouseEvent);
      if (ret == OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
   	   OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "MouseEvent Info: x = %{public}f, y = %{public}f, action = %{public}d, button = %{public}d", mouseEvent.x, mouseEvent.y, mouseEvent.action, mouseEvent.button);
      } else {
   	   OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetMouseEvent error");
      }
   }
   
   // 定义一个OnMouseEvent()方法
   void PluginRender::OnKeyEvent(OH_NativeXComponent *component, void *window) {
      OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "OnKeyEvent");
   
      OH_NativeXComponent_KeyEvent *keyEvent = nullptr;
      // 获取由XComponent触发的按键事件。
      if (OH_NativeXComponent_GetKeyEvent(component, &keyEvent) >= 0) {
   	   OH_NativeXComponent_KeyAction action;
          // 获取按键事件的动作
   	   OH_NativeXComponent_GetKeyEventAction(keyEvent, &action);
   	   OH_NativeXComponent_KeyCode code;
          // 获取按键事件的键码值
   	   OH_NativeXComponent_GetKeyEventCode(keyEvent, &code);
   	   OH_NativeXComponent_EventSourceType sourceType;
          // 获取按键事件的输入源类型
   	   OH_NativeXComponent_GetKeyEventSourceType(keyEvent, &sourceType);
   	   int64_t deviceId;
          // 获取按键事件的设备ID
   	   OH_NativeXComponent_GetKeyEventDeviceId(keyEvent, &deviceId);
   	   int64_t timeStamp;
          // 获取按键事件的时间戳
   	   OH_NativeXComponent_GetKeyEventTimestamp(keyEvent, &timeStamp);
   	   OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "KeyEvent Info: action=%{public}d, code=%{public}d, sourceType=%{public}d, deviceId=%{public}ld, timeStamp=%{public}ld", action, code, sourceType, deviceId, timeStamp);
      } else {
   	   OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "GetKeyEvent error");
      }
   }

(2) 注册XComponent事件回调函数,在XComponent事件触发时调用3.1步骤中定义的方法。

```c++
void PluginRender::RegisterCallback(OH_NativeXComponent *nativeXComponent) {
    // 设置组件创建事件的回调函数,组件创建时触发相关操作,初始化环境与绘制背景
    renderCallback_.OnSurfaceCreated = OnSurfaceCreatedCB;
    // 设置组件改变事件的回调函数,组件改变时触发相关操作
    renderCallback_.OnSurfaceChanged = OnSurfaceChangedCB;
    // 设置组件销毁事件的回调函数,组件销毁时触发相关操作,释放申请的资源
    renderCallback_.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
    // 设置触摸事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
    renderCallback_.DispatchTouchEvent = DispatchTouchEventCB;
    // 将OH_NativeXComponent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterCallback(nativeXComponent, &renderCallback_);

    // 设置鼠标事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
    mouseCallback_.DispatchMouseEvent = DispatchMouseEventCB;
    // 设置鼠标悬停事件的回调函数,在触摸事件触发时调用NAPI接口函数,从而调用原C++方法
    mouseCallback_.DispatchHoverEvent = DispatchHoverEventCB;
    // 将OH_NativeXComponent_MouseEvent_Callback注册给NativeXComponent
    OH_NativeXComponent_RegisterMouseEventCallback(nativeXComponent, &mouseCallback_);

    // 将OnFocusEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterFocusEventCallback(nativeXComponent, OnFocusEventCB);
    // 将OnKeyEventCB方法注册给NativeXComponent
    OH_NativeXComponent_RegisterKeyEventCallback(nativeXComponent, OnKeyEventCB);
    // 将OnBlurEventCB方法注册给 NativeXComponent
    OH_NativeXComponent_RegisterBlurEventCallback(nativeXComponent, OnBlurEventCB);
}
```

(3) 定义NapiDrawPattern方法,暴露到JS侧的drawPattern()方法会执行该方法。

```c++
napi_value PluginRender::NapiDrawPattern(napi_env env, napi_callback_info info)
{
    // ...
    // 获取环境变量参数
    napi_value thisArg;
    if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_get_cb_info fail");
        return nullptr;
    }

    // 获取环境变量中XComponent实例
    napi_value exportInstance;
    if (napi_get_named_property(env, thisArg, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
            "NapiDrawPattern: napi_get_named_property fail");
        return nullptr;
    }

    // 通过napi_unwrap接口,获取XComponent的实例指针
    OH_NativeXComponent *nativeXComponent = nullptr;
    if (napi_unwrap(env, exportInstance, reinterpret_cast<void **>(&nativeXComponent)) != napi_ok) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender", "NapiDrawPattern: napi_unwrap fail");
        return nullptr;
    }

    // 获取XComponent实例的id
    char idStr[OH_XCOMPONENT_ID_LEN_MAX + 1] = { '\0' };
    uint64_t idSize = OH_XCOMPONENT_ID_LEN_MAX + 1;
    if (OH_NativeXComponent_GetXComponentId(nativeXComponent, idStr, &idSize) != OH_NATIVEXCOMPONENT_RESULT_SUCCESS) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginRender",
            "NapiDrawPattern: Unable to get XComponent id");
        return nullptr;
    }

    std::string id(idStr);
    PluginRender *render = PluginRender::GetInstance(id);
    if (render) {
        // 调用绘制方法
        render->eglCore_->Draw();
        OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginRender", "render->eglCore_->Draw() executed");
    }
    return nullptr;
}
```
  1. 初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。

    void EGLCore::UpdateSize(int width, int height) 
    {
        width_ = width;
        height_ = height;
        if (width_ > 0) {
            // 计算绘制矩形宽度百分比
            width_Percent_ = FIFTY_PERCENT * height_ / width_;
        }
    }
    
    
    bool EGLCore::EglContextInit(void *window, int width, int height)
    {
        // ...
        UpdateSize(width, height);
        eglWindow_ = static_cast<EGLNativeWindowType>(window);
    
    
        // 初始化display
        eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
        if (eglDisplay_ == EGL_NO_DISPLAY) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display");
            return false;
        }
    
    
        // 初始化EGL
        EGLint majorVersion;
        EGLint minorVersion;
        if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore",
                "eglInitialize: unable to get initialize EGL display");
            return false;
        }
    
    
        // 选择配置
        const EGLint maxConfigSize = 1;
        EGLint numConfigs;
        if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs");
            return false;
        }
    
    
        // 创建环境
        return CreateEnvironment();
    }
    
    bool EGLCore::CreateEnvironment()
    {
        // ...
        // 创建surface
        eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL);
    
    
        // ...
        // 创建context
        eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS);
        if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed");
            return false;
        }
    
    
        // 创建program
        program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER);
        if (program_ == PROGRAM_ERROR) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program");
            return false;
        }
        return true;
    }
    
  2. 渲染功能实现

(1) 绘制背景。

```c++
// 绘制背景颜色 #f4f4f4
const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f };

// 绘制背景顶点
const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = {
    -1.0f, 1.0f,
    1.0f, 1.0f,
    1.0f, -1.0f,
    -1.0f, -1.0f
};
```

```c++
// 绘制背景颜色
void EGLCore::Background()
{
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background get position failed");
        return;
    }

    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
        sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background execute draw failed");
        return;
    }

    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background FinishDraw failed");
        return;
    }
}

// 绘前准备,获取position,创建成功时position值从0开始
GLint EGLCore::PrepareDraw()
{
    if ((eglDisplay_ == nullptr)||(eglSurface_ == nullptr)||(eglContext_ == nullptr)||
        (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "PrepareDraw: param error");
        return POSITION_ERROR;
    }

    glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_);
    glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT);
    glClear(GL_COLOR_BUFFER_BIT);
    glUseProgram(program_);

    return glGetAttribLocation(program_, POSITION_NAME);
}

// 依据传入参数在指定区域绘制指定颜色
bool EGLCore::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[],
    unsigned long vertSize)
{
    if ((position > 0)||(color == nullptr)||(vertSize / sizeof(shapeVertices[0]) != SHAPE_VERTICES_SIZE)) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error");
        return false;
    }

    glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices);
    glEnableVertexAttribArray(position);
    glVertexAttrib4fv(1, color);
    glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE);
    glDisableVertexAttribArray(position);

    return true;
}

// 结束绘制操作
bool EGLCore::FinishDraw()
{
    // 强制刷新缓冲
    glFlush();
    glFinish();
    return eglSwapBuffers(eglDisplay_, eglSurface_);
}
```

(2) 绘制图形。

```c++
void EGLCore::Draw()
{
    flag_ = false;
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed");
        return;
    }

    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
        sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed");
        return;
    }

    // 将五角星分为五个四边形,计算其中一个四边形的四个顶点
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
        centerX / width_, centerY / height_,
        leftX / width_, leftY / height_,
        rotateX / width_, rotateY / height_,
        rightX / width_, rightY / height_
    };

    if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
        return;
    }

    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i) 
    {
        // 旋转得其他四个四边形的顶点
        rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
        rotate2d(centerX, centerY, &leftX, &leftY,rad);
        rotate2d(centerX, centerY, &rightX, &rightY,rad);

        // 确定绘制四边形的顶点,使用绘制区域的百分比表示
        const GLfloat shapeVertices[] = {
                centerX / width_, centerY / height_,
                leftX / width_, leftY / height_,
                rotateX / width_, rotateY / height_,
                rightX / width_, rightY / height_
            };

        // 绘制图形
        if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
            return;
        }
    }

    // 结束绘制
    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed");
        return;
    }

    flag_ = true;
}
```

(3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。

```c++
void EGLCore::ChangeColor()
{
    if (!flag_) {
        return;
    }
    OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor");
    GLint position = PrepareDraw();
    if (position == POSITION_ERROR) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed");
        return;
    }

    // 绘制背景
    if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES,
        sizeof(BACKGROUND_RECTANGLE_VERTICES))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed");
        return;
    }

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    GLfloat rotateX = 0;
    GLfloat rotateY = FIFTY_PERCENT * height_;
    GLfloat centerX = 0;
    GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18);
    GLfloat leftX = -rotateY * (M_PI / 180 * 18);
    GLfloat leftY = 0;
    GLfloat rightX = rotateY * (M_PI / 180 * 18);
    GLfloat rightY = 0;

    // 确定绘制四边形的顶点,使用绘制区域的百分比表示
    const GLfloat shapeVertices[] = {
        centerX / width_, centerY / height_,
        leftX / width_, leftY / height_,
        rotateX / width_, rotateY / height_,
        rightX / width_, rightY / height_
    };

    // 使用新的颜色绘制
    if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
        return;
    }

    GLfloat rad = M_PI / 180 * 72;
    for (int i = 0; i < 4; ++i)
    {
        // 旋转得其他四个四边形的顶点
        rotate2d(centerX, centerY, &rotateX, &rotateY,rad);
        rotate2d(centerX, centerY, &leftX, &leftY,rad);
        rotate2d(centerX, centerY, &rightX, &rightY,rad);

        // 确定绘制四边形的顶点,使用绘制区域的百分比表示
        const GLfloat shapeVertices[] = {
                centerX / width_, centerY / height_,
                leftX / width_, leftY / height_,
                rotateX / width_, rotateY / height_,
                rightX / width_, rightY / height_
            };

        // 使用新的颜色绘制
        if (!ExecuteDrawStar2(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) {
            OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed");
            return;
        }
    }

    // 结束绘制
    if (!FinishDraw()) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed");
    }
}
```
  1. 释放相关资源

(1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。

```c++
void EGLCore::Release()
{
    // 释放surface
    if ((eglDisplay_ == nullptr)||(eglSurface_ == nullptr)||(!eglDestroySurface(eglDisplay_, eglSurface_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed");
    }
    //     释放context
    if ((eglDisplay_ == nullptr)||(eglContext_ == nullptr)||(!eglDestroyContext(eglDisplay_, eglContext_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed");
    }
    //     释放display
    if ((eglDisplay_ == nullptr)||(!eglTerminate(eglDisplay_))) {
        OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed");
    }
}
```

(2) PluginRender类添加Release()方法,释放EGLCore实例及PluginRender实例。

```c++
void PluginRender::Release(std::string &id)
{
    PluginRender *render = PluginRender::GetInstance(id);
    if (render != nullptr) {
        render->eglCore_->Release();
        delete render->eglCore_;
        render->eglCore_ = nullptr;
        delete render;
        render = nullptr;
        instance_.erase(instance_.find(id));
    }
}
```
  1. CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。

    # 设置CMake最小版本
    cmake_minimum_required(VERSION 3.4.1)
    # 项目名称
    project(XComponent)
    
    
    set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
    add_definitions(-DOHOS_PLATFORM)
    # 设置头文件搜索目录
    include_directories(
        ${NATIVERENDER_ROOT_PATH}
        ${NATIVERENDER_ROOT_PATH}/include
    )
    # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件
    add_library(nativerender SHARED
        render/egl_core.cpp
        render/plugin_render.cpp
        manager/plugin_manager.cpp
        napi_init.cpp
    )
    
    
    find_library(
        EGL-lib
        EGL
    )
    
    
    find_library(
        GLES-lib
        GLESv3
    )
    
    
    find_library(
        hilog-lib
        hilog_ndk.z
    )
    
    
    find_library(
        libace-lib
        ace_ndk.z
    )
    
    
    find_library(
        libnapi-lib
        ace_napi.z
    )
    
    
    find_library(
        libuv-lib
        uv
    )
    # 添加构建需要链接的库
    target_link_libraries(nativerender PUBLIC
        ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})
    

相关实例

针对Native XComponent的使用,有以下相关实例可供参考:

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